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[ It is currently Sun Jul 06, 2008 2:05 pm ]
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Thu Jul 03, 2008 6:43 pm |
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3 of our servers are up to date. Will do the rest later. Team Fortress 2 Update Released (7/3/2008) July 3, 2008, 4:20 pm - Jason Ruymen - Product Update Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2 * Fixed a memory leak affecting both clients and servers * Fixed a malicious packet exploit |
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Tue Jul 01, 2008 4:32 pm |
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All of the servers EXCEPT for the bball and dm_store servers are updated. Team Fortress 2 Update Released July 1, 2008, 2:00 pm - Jason Ruymen - Product Update Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Team Fortress 2 * Fixed backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed * Added back some damage falloff to the Pyro's flamethrower. Not nearly as extreme as it was before the Pyro class pack * Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them * Fixed spy getting stuck in players after removing his disguise * Fixed spy stabbing and being able to go invisible instantly * Fixed spy disguised as enemy medic being able to spam voice commands * Fixed buffed health not decaying properly after being healed by a dispenser * Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc. * Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed) * Fixed a buildable item placement bug where the object would not rotate after the user tried to place in an invalid location |
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Thu Jun 19, 2008 4:44 pm |
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Servers are updated and online. Please support them tonight. Team Fortress 2 Update Released June 19, 2008, 2:14 pm - Jason Ruymen - Product Update Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: * Added 2 community maps: cp_fastlane and ctf_turbine Pyro * Added alt-fire compression blast to the basic flamethrower * Added The Axtinguisher, The Backburner, and The Flare Gun * Hadouken taunt now kills people it hits * Tuned the flamethrower hit detection to improve detection versus retreating opponents * Removed Flamethrower's damage falloff (was falling off to 25% by the end) cp_well * Added a route from the forward central foyer up to the battlements * Redistributed health and ammunition throughout the bases ctf_well * Added a route from the forward central foyer up to the battlements * Removed central building, reduced overall map length * Redistributed health and ammunition throughout the bases Other Notes * Removed Soldier's 40% damage reduction from his own rockets. Does not affect rocket jumps * In-game avatar images will now have a badge around them if the player is your friend * Fixed bug that allowed players to move around in a reference pose * Added custom death icons for unlockable weapons * The player join team message now specifies whether the player used the auto team option * Payload maps now support four control points per stage * Achievement dialog will stay open when you're moving in & out of the game and the main menu * Added full Russian localization, with both fonts & speech * Returned the "Report a Bug" option to the main menu |
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Sun Jun 15, 2008 9:19 am |
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To all of the father's that are in deFy... Happy Father's day. That is all! |
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Startdate Sat Apr 05, 2008 4:05 pm
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